![]() In the XP12 release video, they said “VR is not forgotten”, which I took as code words for “VR is not a priority”. Unfortunately, while I hope I’m wrong, I’m now suspecting that MSFS 2024 may be planning to to its VR support what XP12 did to its VR support. Sure, make some incremental improvements to visuals where those other things don’t suffer, but if you kill those three things, you’ve killed the very things that distinguish your product from the other one! During the XP12 early release the XP forums bashed me for complaining about how big a regression the VR support was, arguing that it was still early release and would be fixed, but alas! Meanwhile, MSFS improved VR dramatically (especially with DLSS) to the point where VR started to perform pretty well, even on my 2080Ti, and is now absolutely outstanding on my new 4090. To me, XP is all about flight model, performance, and VR. In fact, it was at least twice as fast as anything I could get out of MSFS on garbage settings (which was still in its early days of supporting VR).įast forward to XPlane 12, and they basically threw all of that leadership away in favor of, presumably, trying to compete with MS on visuals–when that is something they are never going to be able to do. To boot, Neumann and executive producer Martial Bossard say they are among those VR players.Īnd the ironic thing is that I spent months participating in the XP 11.5 beta in which they promised Vulkan would vastly improve VR, and then actually fulfilled this promise when it finally released, with their devs having spent tons of time tweaking the VR experience until it offered an amazing and smooth experience even on my 2080Ti that was way beyond the old OpenGL API. Microsoft’s head of Flight Simulator Jörg Neumann revealed during that livestream that somewhere between 10% and 15% of players on the 2020 PC version of MFS play in VR-a fairly consequential number of users. That may sound like bad news , however it’s possible the studio is currently in ‘all-hands mode’ to develop the new title for its target platforms, which includes day-one availability on Xbox Game Pass, PC Game Pass, Xbox Cloud Gaming, Windows 10/11, and Steam. In a developer livestream in late May, Asobo revealed that its dedicated VR team has been disbanded to work on other aspects of the game. ![]() The studio is well versed in supporting PC VR headsets, as the team added SteamVR support to the PC version of the game in December 2020, or just four months after it was released on traditional monitors. The company says Microsoft Flight Simulator 2024 is slated to bring the “most sophisticated, immersive and awe-inspiring flight simulator of all time,” powered by what the studio calls a “significantly evolved Asobo Studio engine.” ![]() While it’s disheartening an announcement promising VR support wasn’t made during its unveiling, the game is under development by Asobo, the very same that developed the VR-supported version released in 2020. The next iteration of Microsoft Flight Simulator (2020) was announced over the weekend, slated to arrive sometime on Xbox consoles and PC in 2024.
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